{$CLEO .cs}
{$USE cleo+}
0000:

Model.Load(#YANKEE) 
Model.Load(#STALLION) 
Model.Load(#LANDSTAL) 
Model.Load(#BLADE) 
Model.Load(#BLISTAC) 
Model.Load(#PATRIOT) 
Model.Load(#PCJ600) 
038B: load_requested_models 

:RESPAWN 

while true 
wait 0
   if   and 
Model.Available(#YANKEE) 
Model.Available(#STALLION) 
Model.Available(#LANDSTAL) 
Model.Available(#BLADE) 
Model.Available(#BLISTAC) 
Model.Available(#PATRIOT) 
Model.Available(#PCJ600)     
   00FE:    actor $PLAYER_ACTOR sphere 0 in_sphere 5392.7515 -2281.1682 23.32 radius 150.0 150.0 150.0

   then
       break
   end
   if $onmission == 0 
   then
       jump @end
   end
end 
 
 
10@=car.Create(#YANKEE  , 5390.9644, -2232.7454, 20.6836)
car.Angle(10@)= 92.6295 
car.Health(10@)= 35000 
11@=car.Create(#STALLION  ,5370.7363, -2204.2878, 10.5153 )
car.Angle(11@)= 87.546 
car.Health(11@)= 35000 
12@=car.Create(#LANDSTAL  , 5332.4687, -2236.5344, 25.7249)
car.Angle(12@)= 98.6414 
car.Health(12@)= 35000 
13@=car.Create(#BLADE  ,5369.582, -2264.7212, 10.5184 )
car.Angle(13@)= 280.5177 
car.Health(13@)= 35000 
14@=car.Create(#BLISTAC  ,5371.4033, -2200.1084, 42.5153 )
car.Angle(14@)= 85.6077 
car.Health(14@)= 35000 
15@=car.Create(#PCJ600  ,5330.9873, -2261.4634, 36.9189 )
car.Angle(15@)=  87.6077
car.Health(15@)= 35000 
16@=car.Create(#PATRIOT  ,5396.6118, -2160.2729, 29.7184 )
car.Angle(16@)= 342.8504 
car.Health(16@)= 35000 
0674: set_car_model 13@ numberplate "_PEACH__"
0674: set_car_model 15@ numberplate "CAKECITY"
0674: set_car_model 11@ numberplate "GANGASS"
0674: set_car_model 16@ numberplate "_DICK__"
 
09C4: set_car 10@ gas_tank_explosion_enabled 0
09C4: set_car 11@ gas_tank_explosion_enabled 0
09C4: set_car 12@ gas_tank_explosion_enabled 0
09C4: set_car 13@ gas_tank_explosion_enabled 0
09C4: set_car 14@ gas_tank_explosion_enabled 0
09C4: set_car 15@ gas_tank_explosion_enabled 0
09C4: set_car 16@ gas_tank_explosion_enabled 0
  
0E61: set_car_alarm 13@ mode 1
0E61: set_car_alarm 11@ mode 1
0E61: set_car_alarm 15@ mode 1  
0E61: set_car_alarm 16@ mode 1  

while true 
wait 0
 
   if  or 
    $onmission == 0
   80FE: not  actor $PLAYER_ACTOR sphere 0 in_sphere  5392.7515 -2281.1682 23.32 radius 150.0 150.0 150.0

   then
       break
   end
end 



:CLEANUP 
car.RemoveReferences(10@)
car.RemoveReferences(11@)
car.RemoveReferences(12@)
car.RemoveReferences(13@)
car.RemoveReferences(14@)
car.RemoveReferences(15@)
car.RemoveReferences(16@)
if    $onmission == 0
then
   jump @end
else 
   jump @RESPAWN 
end

:end 

end_thread